I was astounded by how great the graphics were. The sound pretty clear for a cell phone, but I still had a rumbling/vibrating sound that game out of my LG Chocolate phone speakers as the song played. (The sound was set to medium). There are three levels that a user can play on, and the players use keys 1-3 to hit the color-coded beats as they appear on the screen. Star power, ironically, is used when the player hits the * button on their phone.
Graphically, the quality of the game was extremely high...more likely comparable to Playstation 2, rather than PS3 or Xbox. For Guitar Hero addicts who want a quick fix at their fingertips, this option is not a satisfying solution. Currently, there are 15 songs available, but Verizon Wireless will be adding more songs each month. You must play on career mode in order to play more than the 5 songs available in Quick Play mode. While there are interesting challenges not offered on the home console, such as beating a song on expert level while the sound is off, players do not get to play the song in its entirety. I was extremely disappointed to find out that I could only play half of the song. The Verizon service does not offer the entire song regardless of your subscription service ($4.99/month of $11.99 for unlimited use). I consider myself to be and avid Guitar Hero player, so I find Verizon’s adaptation to be highly problematic and very unfulfilling. If the cell phone version, however, was equal to that of the console game, would I still be wiling to shell out nearly $5.00 a month? Probably not. This influence of digital convergence and popular culture has become so engrained in people, including me. Until I find that a product is not “up to my standards”, I would unconsciously hesitate to react to a surcharge for playing a game on my cell phone.
What this cell phone offering surely lacks is the sense of community that the console games offer. I know many people who have Guitar Hero parties, and there are a couple of bars in
http://youtube.com/watch?v=CBSTVQ70TEY
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